Browse Items (263 total)
Sort by:
Dreamaphage: Version 1
Artist StatementInspired by lost diaries and those strange diseases that arise in one percent of one percent of the one percent of us.Source of Artist Statement
Tags: Digital poetry, Jason Nelson, Net art
Don't Leave Me Baby
Artist StatementDon't Leave Me, Baby is a digital poem created out of live social media data. Messages of emotional anguish and insecurity are sourced in real time from Twitter and matched with expressions of consolation and reassurance. Tears are…
Dollspace
Tags: Francesca da Rimini
Dirty Work for Slimey Girls
The project which they pursued was one of debunking the masculinist myths which might alienate women from technological devices and their cultural products. They believe that women who hijack the tools of domination and control introduce a rupture…
Tags: VNS Matrix
Dimocopo - digital moving concrete poetry
This suite of 28 early animated poems from 1995-1997 were created as animated GIFs but are really powered by a vibrant enthusiasm over the ability of computers to write kinetic language. In this suite, we see words morph into other words and into…
Data Fiction v0.1
It's often said that dialogue in fiction is determined by the conventions of the novel, rather than by the way that people actually speak. However, artist Andrew Burrell and writer Chris Rodley aim to change all that by creating the world's first…
Cyberpoetry Underground
A perceptual joy-ride, full of visual attractions and sonic energies, cyberpoetry underground is notable for its sheer momentum and solid graphic punsmanship. Animated text, three-dimensional letter-forms and 360-degree views turn electronic space…
Conversation
Artist StatementInspired by the artic sound experiments of Glen Gould. Isolating small talk at crowded parties, this engine allows the user/reader to create their own vocal mess.Source of Artist Statement
Tags: Digital poetry, Jason Nelson, Net art
ConFIGURING the CAVE
Artist StatementConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology…
Communication<->Space
Artist StatementThe work expands Seaman's set of exhibitions related to the Thoughtbody Environment and Neosentience [ongoing collaboration with Otto Rossler] and extends Yeong-woong Cheong's work in terms of computer graphics/video generative…
Tags: Bill Seaman, Generative graphics, Soundtrack, Text, Video
Colony
Artist StatementColony is part artificial lifeform, part icon of a digital media landscape. The weathered totems use light and sound to communicate with one another in response to human presence. Affect the colour and sound patterns of the artwork by…
Clay Conversations
Artist StatementClay conversations arose out of collaborative conversations I had with British ceramicist Joanna Still. After several meetings and exchanges, Joanna created some ceramics which evoked various forms of communication, for example a clay…
Tags: Hazel Smith, Joanna Still, Roger Dean, Video
Cipher
Cipher is a work in progress by 'collaborators' Josephine Wilson and Linda Carroli. Email conversations are the anchor for this engagement with a rhetoric that queries the value and the a/effects (now and/or eventual) of desire in the realm of…
Childhood in Richmond
In Childhood in Richmond, Komninos Zervos uses a collage of photos to tell a story about his life in 1950s Richmond, Victoria. The piece begins, 'I remember my childhood in the backstreets of Richmond/And the visions that leave a lasting impression/…
Carsick
Several sections of old cars have been dragged into the gallery and electronically activated in some way - by sound and/or video. This piece was made in collaboration with Anna Gibbs, Brad Clinch and Helen Britton. An additional sound track of a…
Carrier
Carrier is an interactive immersive multimedia work that was conceived to be experienced in discrete darkened space and projected through a data projector with an external sound system. It could also be experienced through a computer monitor. The…
Tags: Digital poetry, Melinda Rackham
Branch digital poem
Artist StatementA fancy way/method for branching, poetic lines out of lines, extending the poem down and out, read through node or nodeless. The poetic notion is more than simple. Write a poem, perhaps ten lines long. Then explore each of the lines,…
Tags: Digital poetry, Jason Nelson, Net art
Braille Book
A cast book with a Braille text has photosensitive cells which when touched produce sounds which can be heard from speakers located around the ceiling. The sounds allude to the meaning of the text that can only be fully understood by Braille readers.…
Birds still warm from flying
Artist StatementMultidimensional/interactive cube poem, based on the puzzle, but impossible to solve.Source of Artist Statement
Tags: Digital poetry, Jason Nelson, Net art
Bio Tek Kitchen
Bio Tek Kitchen takes the form of a first person role playing game, deploying both the pixelated aesthetics and simple but multiple narrative outcomes of early video games. The work playfully engages with many of the tropes of bio-art at the time,…
Tags: Game, Josephine Starrs, Leon Cmielewski
Between Treacherous Objects
Artist StatementHidden secrets and interactive layers are packaged by our obsessions with objects and their terrible dark between. Between Treacherous Objects explores the space between various contemporary items/ideas. For example, between the…
Tags: Digital poetry, Jason Nelson, Net art