Browse Items (263 total)

http://w0504.uws.edu.au/adeltaImages/Nelson/dreamaphageV1/Nelson_dreamaphageV1_image1.png
Artist StatementInspired by lost diaries and those strange diseases that arise in one percent of one percent of the one percent of us.Source of Artist Statement

http://w0504.uws.edu.au/adeltaImages/Rodley_Burrell/dontLeave/Rodley_Burrell_dontLeave_image1.png
Artist StatementDon't Leave Me, Baby is a digital poem created out of live social media data. Messages of emotional anguish and insecurity are sourced in real time from Twitter and matched with expressions of consolation and reassurance. Tears are…

http://w0504.uws.edu.au/adeltaImages/VNS_Matrix/dirtyGirls/VNS_Matrix_dirtyGirls_image1.png
The project which they pursued was one of debunking the masculinist myths which might alienate women from technological devices and their cultural products. They believe that women who hijack the tools of domination and control introduce a rupture…

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http://w0504.uws.edu.au/adeltaImages/Zervos/dimocopo/Zervos_dimocopo_image1.png
This suite of 28 early animated poems from 1995-1997 were created as animated GIFs but are really powered by a vibrant enthusiasm over the ability of computers to write kinetic language. In this suite, we see words morph into other words and into…

burrell_data_fiction_image1.png
It's often said that dialogue in fiction is determined by the conventions of the novel, rather than by the way that people actually speak. However, artist Andrew Burrell and writer Chris Rodley aim to change all that by creating the world's first…

http://w0504.uws.edu.au/adeltaImages/Zervos/cyberpoetry/Zervos_cyberpoetry_image2.png
A perceptual joy-ride, full of visual attractions and sonic energies, cyberpoetry underground is notable for its sheer momentum and solid graphic punsmanship. Animated text, three-dimensional letter-forms and 360-degree views turn electronic space…

http://w0504.uws.edu.au/adeltaImages/Nelson/Conversations/Nelson_Conversations_image1.png
Artist StatementInspired by the artic sound experiments of Glen Gould. Isolating small talk at crowded parties, this engine allows the user/reader to create their own vocal mess.Source of Artist Statement

Shaw_Configuring_the_Cave_image1.png
Artist StatementConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology…

seaman_comunication_space_image1.png
Artist StatementThe work expands Seaman's set of exhibitions related to the Thoughtbody Environment and Neosentience [ongoing collaboration with Otto Rossler] and extends Yeong-woong Cheong's work in terms of computer graphics/video generative…

http://w0504.uws.edu.au/adeltaImages/Innocent/Colony/Innocent_Colony_image1.png
Artist StatementColony is part artificial lifeform, part icon of a digital media landscape. The weathered totems use light and sound to communicate with one another in response to human presence. Affect the colour and sound patterns of the artwork by…

http://w0504.uws.edu.au/adeltaImages/Smith/Clay/Smith_Clay_image1.png
Artist StatementClay conversations arose out of collaborative conversations I had with British ceramicist Joanna Still. After several meetings and exchanges, Joanna created some ceramics which evoked various forms of communication, for example a clay…

carroli_cipher_image1.png
Cipher is a work in progress by 'collaborators' Josephine Wilson and Linda Carroli. Email conversations are the anchor for this engagement with a rhetoric that queries the value and the a/effects (now and/or eventual) of desire in the realm of…

http://w0504.uws.edu.au/adeltaImages/Zervos/childhood/Zervos_childhood_image1.png
In Childhood in Richmond, Komninos Zervos uses a collage of photos to tell a story about his life in 1950s Richmond, Victoria. The piece begins, 'I remember my childhood in the backstreets of Richmond/And the visions that leave a lasting impression/…

http://w0504.uws.edu.au/adeltaImages/Farman_Gibbs/Carsick/Farman_Gibbs_Carsick_image1.png
Several sections of old cars have been dragged into the gallery and electronically activated in some way - by sound and/or video. This piece was made in collaboration with Anna Gibbs, Brad Clinch and Helen Britton. An additional sound track of a…

http://w0504.uws.edu.au/adeltaImages/Rackham/carrier/Rackham_carrier_image1.png
Carrier is an interactive immersive multimedia work that was conceived to be experienced in discrete darkened space and projected through a data projector with an external sound system. It could also be experienced through a computer monitor. The…

http://w0504.uws.edu.au/adeltaImages/Nelson/Branch/Nelson_Branch_image1.png
Artist StatementA fancy way/method for branching, poetic lines out of lines, extending the poem down and out, read through node or nodeless. The poetic notion is more than simple. Write a poem, perhaps ten lines long. Then explore each of the lines,…

http://w0504.uws.edu.au/adeltaImages/Farman_Gibbs/braille/Farman_Gibbs_braille_image1.png
A cast book with a Braille text has photosensitive cells which when touched produce sounds which can be heard from speakers located around the ceiling. The sounds allude to the meaning of the text that can only be fully understood by Braille readers.…

http://w0504.uws.edu.au/adeltaImages/Nelson/birds/Nelson_birds_image1.png
Artist StatementMultidimensional/interactive cube poem, based on the puzzle, but impossible to solve.Source of Artist Statement

http://w0504.uws.edu.au/adeltaImages/Starrs_Cmielewski/biotek/Starrs_Cmielewski_biotek_image1.png
Bio Tek Kitchen takes the form of a first person role playing game, deploying both the pixelated aesthetics and simple but multiple narrative outcomes of early video games. The work playfully engages with many of the tropes of bio-art at the time,…

http://w0504.uws.edu.au/adeltaImages/Nelson/treacherous/Nelson_treacherous_image1.png
Artist StatementHidden secrets and interactive layers are packaged by our obsessions with objects and their terrible dark between. Between Treacherous Objects explores the space between various contemporary items/ideas. For example, between the…