<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dcterms="http://purl.org/dc/terms/">
<rdf:Description rdf:about="https://adelta.westernsydney.edu.au/items/show/228">
    <dcterms:title><![CDATA[Bio Tek Kitchen]]></dcterms:title>
    <dcterms:description><![CDATA[Bio Tek Kitchen takes the form of a first person role playing game, deploying both the pixelated aesthetics and simple but multiple narrative outcomes of early video games. The work playfully engages with many of the tropes of bio-art at the time, which critically interrogated biotechnology and its impact on public IP and agricultural workers, highlighted by the contemporaneous work of artists such as CAE, (Critical Art Ensemble) and Eduardo Kac. In Bio Tek Kitchen a first person &#039;shooter&#039; uses &#039;weapons&#039; that are domestic rather military to &#039;clean up&#039; rather than create mess. In so doing the work not only engages with the politics of biotechnology also deploys and flips multiple early gaming conventions. Gillian Fuller]]></dcterms:description>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Players clean up the kitchen laboratory of a home biotech enthusiast using weapons such as dish cloths and egg flippers. The player is attacked by nasty mutant vegetables which are the product of genetic nouvelle cuisine, and learns throughout the game of a world wide corporate conspiracy to take over the entire food chain. Bio Tek Kitchen: a computer game patch on theme of public IP loss via biotech patenting.<br /><a href="http://lx.sysx.org/?page_id=11">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Starrs, Josephine]]></dcterms:creator>
    <dcterms:creator><![CDATA[Cmielewski, Leon]]></dcterms:creator>
    <dcterms:date><![CDATA[1999]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Josephine Starrs and Leon Cmielewski. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Starrs_Cmielewski_biotek]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://adelta.westernsydney.edu.au/items/show/226">
    <dcterms:title><![CDATA[Floating Territories]]></dcterms:title>
    <dcterms:description><![CDATA[Floating Territories uses both the site (non)specificity of a ferry in Baltic Ocean (the site of ISEA 2004 for which the work was devised) and video-gaming to explore issues around real and &#039;virtual&#039; territories. Presented as a game, players were assigned tribes before playing. Each tribe is represented by its own distinctive iconography and has its own role and goals: escape, defend, petition, colonise, wander, converge. When the player swipes their card at the computer, a game is activated that is moderated by the card. Gillian Fuller]]></dcterms:description>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Floating territories uses a series of screen based games to explore issues of migration, border protection and asylum. The project was designed to take place on the ferry that crossed the Baltic Sea between Helsinki and Tallin at the 2004 ISEA event. A swipe card, issued to ISEA participants with the boat boarding passes arbitrarily assigns a tribal allegiance. Each tribe is represented by it's own distinctive iconography and has it's own role and goals: escape, defend, petition, colonise, wander, converge. When the player swipes their card at the computer, a game is activated that is moderated by the card's particular code.<br /><a href="http://lx.sysx.org/?page_id=29">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Starrs, Josephine]]></dcterms:creator>
    <dcterms:creator><![CDATA[Cmielewski, Leon]]></dcterms:creator>
    <dcterms:date><![CDATA[2004]]></dcterms:date>
    <dcterms:contributor><![CDATA[Hinshaw, Adam]]></dcterms:contributor>
    <dcterms:rights><![CDATA[Copyright Josephine Starrs and Leon Cmielewski. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Starrs_Cmielewski_floating]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://adelta.westernsydney.edu.au/items/show/120">
    <dcterms:title><![CDATA[Game, Game, Game and Again Game]]></dcterms:title>
    <dcterms:subject><![CDATA[Digital poetry]]></dcterms:subject>
    <dcterms:subject><![CDATA[Game  ]]></dcterms:subject>
    <dcterms:subject><![CDATA[Net art]]></dcterms:subject>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />GGGAG is a digital poem, game, and anti-design statement. The western world's surroundings, belief systems, designed culture-games, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colours, three body sizes and capsule philosophy. Within new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates. This game attempts to re-introduce the hand-drawn, the messy and illogical into the digital, via a retro-game. Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from faith to real estate, from chemistry to capitalism, triggering corrected poetry, jittering creatures and death and deathless noises.<br /><a href="http://heliozoa.com/?p=14#more-14">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Nelson, Jason]]></dcterms:creator>
    <dcterms:date><![CDATA[2007-8]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Jason Nelson. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Nelson_game]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://adelta.westernsydney.edu.au/items/show/111">
    <dcterms:title><![CDATA[Evidence of Everything Exploding]]></dcterms:title>
    <dcterms:subject><![CDATA[Digital poetry]]></dcterms:subject>
    <dcterms:subject><![CDATA[Game]]></dcterms:subject>
    <dcterms:subject><![CDATA[Net art]]></dcterms:subject>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Evidence of Everything Exploding is a game driven digital poem exploring various historical and contemporary texts. Each level's poetic content is built from the document's sub-sub texts and curious consequences. With Bill Gates' letter to the Computer Brew Club about monetizing hobby computing, we find the seeds of an empire, James Joyce is caught in an infinite loop of changing texts, Fidel Castro's boyhood letter to the US president praising America and asking for money signals an opportunistic future.<br /><a href="http://heliozoa.com/?p=14#more-14">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Nelson, Jason]]></dcterms:creator>
    <dcterms:date><![CDATA[2010]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Jason Nelson. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Nelson_evidence]]></dcterms:identifier>
</rdf:Description></rdf:RDF>
