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ProseThetic Memories
Artist StatementProseThetic Memories is a collaborative, fictocritical and cross-genre text which combines prose, poetry, cultural theory and philosophy. It challenges traditional ideas about memory as a process of storage and subsequent retrieval.…
Mid-Air Conversations
A motile and spatial algorithmic speech piece, performed by Greg White and Roger Dean. The text by Hazel Smith which forms the basis of Mid-Air Conversations consists of seventeen short fragments. All the fragments are stylistically and thematically…
Time the Magician
Time, the magician is a collaboration by Hazel Smith and Roger Dean written in the real-time algorithmic image-processing program Jitter. The piece begins with a poem, written by Hazel, on the subject of time: influential on the writing of the poem…
SoundAFFECTs
Artist StatementThe multimedia work, soundAFFECTs, employs the text of 'AFFECTions' as its base, but converts it into a piece which combines text as moving image and transforming sound. For the multimedia work Roger Dean programmed a performing…
The egg, the cart, the horse, the chicken
Artist StatementThe egg, the cart, the horse, the chicken was written by Hazel Smith (text) and Roger Dean (sound). The hypertext and animations, written in Flash by Hazel Smith, are designed for a split screen. The texts in both the upper and lower…
Tags: Hazel Smith
Intertwingling
Tags: Hazel Smith, Hypertext
Walking the Faultlines
A work created for CD-ROMs interactive participation, and amongst the winners of a competitive submission to the International Computer Music Association, who released it in 2000, on their 'Cyberquilts' CD-ROM anthology. The work can also be…
Wordstuffs: the city and the body
This is an interactive hypermedia piece, designed for the web, and comprising text, sound, graphics and animation. Participants can create their own alternative pathways and combine the elements in many different ways. The work concerns the interface…
Tags: Hazel Smith, Hypertext
Points of View II - Babel
Artist StatementPoints of View II - Babel addressed issues relating to the Falklands War. It implemented functional and iconographic structures that were similar to Points of View I. Egyptian hieroglyphs were used to articulate both a visual and…
Tags: Installation, Jeffrey Shaw, Media Art
Points of View I
Artist StatementPoints of View was a 'theatre of signs' with both stage and protagonists being provided by a three-dimensional computer graphics simulation that was video projected onto a large screen in front of a seated audience...The…
Tags: Installation, Jeffrey Shaw, Media Art
Anamorphoses of Memory
Artist StatementFor the exhibition Kunst Over de Vloer artists were invited to create works in the rooms of a private apartment building. Anamorphoses of Memory was located in a sparse and untidy student's bedroom. A monitor was placed on a mattress…
Tags: Installation, Jeffrey Shaw, Media Art
Alice's Room
Artist StatementIn this installation at the International Art & Science Exhibition a large, back projected high-resolution monitor was mounted on a motorised turntable. An infra-red joystick controlled the 360-degree rotation of this screen and…
Architext
Artist StatementLarge LED alphanumeric units are mounted in a 13 x 9 grid on the stage tower of this theatre. Like a conventional news sign textual information is scrolled through these elements, but because the alphanumeric units are spaced far…
Tags: Installation, Jeffrey Shaw, Media Art
Televirtual Chit Chat
Artist StatementDuring Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image…
The Narrative Landscape
Artist StatementIn this installation images are projected onto a large screen lying flat on the floor of the exhibition space. The spectators stand on a surrounding balcony where a joystick enables any one of them to interactively operate the work by…
Tags: Interactive video, Jeffrey Shaw
Place - Ruhr
Artist StatementIn this installation a rotating platform allows the viewer to interactively rotate a projected image within a large circular projection screen and explore a three dimensional virtual environment constituted by an emblematic…
ConFIGURING the CAVE
Artist StatementConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology…
Place - a User's Manual
This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. A rotating platform with three video projectors allows the viewer to interactively rotate his window of view around…
The Virtual Museum
An exact reproduction of the exhibition space is shown on a large monitor placed on a circular, motorized platform. Sitting in front of the screen in an armchair, visitors can navigate their way through four further virtual spaces by using the weight…
Legible City
Artist StatementIn The Legible City the visitor is able to ride a stationary bicycle through a simulated representation of a city that is constituted by computer-generated three-dimensional letters that form words and sentences along the sides of the…
Tags: Interactive video, Jeffrey Shaw, MediaArt
The Net.Art Browser
Artist StatementThe Net.Art Browser is a means of conjoining information space with the museum space and hybridizing the interactivity of surfing the Internet with the museum tradition of wall mounted images. While painting, cinema and TV construe…
Engine of Engines
The Engine of Engines is a generative sound and video installation that responds in real-time to network traffic in the local environment. In the Hong Kong debut (see video), sixteen self-contained nodes, each comprised of a screen, processing-unit,…
Tags: Bill Seaman, Daniel Howe
Architecture of Association
The Architecture of Association is a large-scale, generative artwork that draws associative links between media elements to form an evolving visual collage. A distributed flow of image, video and poetic text is "intelligently" distributed over a…
Tags: Bill Seaman, Daniel Howe, Generative video, Text
The Watch Detail
The first major interactive work was entitled The Watch Detail (1990). Video images, sound and text that addressed the subject of time were explored interactively. This work employed Macintosh Hypercard media, that was used to control an interactive…
Tags: Bill Seaman, Interactive video, Linear video