Browse Items (263 total)

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Artist StatementMillions of people are sharing their intimate secrets on social media. Every day, over 300 people across the globe will tweet 'don't leave me' to their significant others or try to reassure anxious loved ones by tweeting the words…

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Artist Statement On the Internet, a heart breaks every 4 seconds.1000 Broken Hearts was an installation presented at Oxford Act Factory in October 2013 as part of the City of Sydney's Art and About. It reconfigures the last thousand heartbreaks from…

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Enquire Within Upon Everybody, developed by technologist Andrew Burrell and writer Chris Rodley, is one of the most engaging of the works in The Portals (or perhaps that's because I've been lured too far into the Twittersphere over recent years).…

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It's often said that dialogue in fiction is determined by the conventions of the novel, rather than by the way that people actually speak. However, artist Andrew Burrell and writer Chris Rodley aim to change all that by creating the world's first…

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Welcome to Panopolis takes the form of an imaginary travellers/tourist online guide that outlines a series of predictable and cliched experiences in what influential anthropologist Marc Auge, has labelled 'the non-places of supermodernity': spaces…

http://w0504.uws.edu.au/adeltaImages/Rodley_Burrell/dontLeave/Rodley_Burrell_dontLeave_image1.png
Artist StatementDon't Leave Me, Baby is a digital poem created out of live social media data. Messages of emotional anguish and insecurity are sourced in real time from Twitter and matched with expressions of consolation and reassurance. Tears are…

http://w0504.uws.edu.au/adeltaImages/Seaman/exquisite/Seaman_exquisite_image1.png
33 brief image and musical scenes are each based on a sentence of ten words. These exquisite image and sound compositions are mechanically combined, but internally organized by a poetic logic. The fragmentary aspect of splinter as well as the…

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Artist StatementPassage Sets is a generative visual poem. It includes an interactive poem generator. The users of the system can position themselves in front of the screen and select words and/or phrases from four lists that become visual as they…

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Artist StatementThe work expands Seaman's set of exhibitions related to the Thoughtbody Environment and Neosentience [ongoing collaboration with Otto Rossler] and extends Yeong-woong Cheong's work in terms of computer graphics/video generative…

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Artist StatementThe World Generator promotes a form of active looking/listening/interacting/understanding. Through interaction with this virtual world generator, text potentially qualifies differing emotive aspects of the current computer-based…

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Red Dice / Des Chiffre (2000) was commissioned by the Canadian National Gallery and is now in their permanent collection. Seaman again worked with Chris Ziegler on the programming of the work. The work presents a text by the Poet Stephane Mallarme -…

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Artist StatementExchange Fields (2000), commissioned by the Vision Ruhr Exhibition in Dortmund Germany, incorporates the recorded dance and choreography of Regina van Berkel. The programmer Gideon May also became involved in this project. The central…

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The first major interactive work was entitled The Watch Detail (1990). Video images, sound and text that addressed the subject of time were explored interactively. This work employed Macintosh Hypercard media, that was used to control an interactive…

http://w0504.uws.edu.au/adeltaImages/Seaman/arquitecture/Seaman_arquitecture_image1.png
The Architecture of Association is a large-scale, generative artwork that draws associative links between media elements to form an evolving visual collage. A distributed flow of image, video and poetic text is "intelligently" distributed over a…

http://w0504.uws.edu.au/adeltaImages/Seaman/engine/Seaman_engine_image1.png
The Engine of Engines is a generative sound and video installation that responds in real-time to network traffic in the local environment. In the Hong Kong debut (see video), sixteen self-contained nodes, each comprised of a screen, processing-unit,…

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Artist StatementThe Net.Art Browser is a means of conjoining information space with the museum space and hybridizing the interactivity of surfing the Internet with the museum tradition of wall mounted images. While painting, cinema and TV construe…

http://w0504.uws.edu.au/adeltaImages/Shaw/legible/Shaw_legible_image1.png
Artist StatementIn The Legible City the visitor is able to ride a stationary bicycle through a simulated representation of a city that is constituted by computer-generated three-dimensional letters that form words and sentences along the sides of the…

http://w0504.uws.edu.au/adeltaImages/Shaw/virtualMuseum/Shaw_virtualMuseum_image1.png
An exact reproduction of the exhibition space is shown on a large monitor placed on a circular, motorized platform. Sitting in front of the screen in an armchair, visitors can navigate their way through four further virtual spaces by using the weight…

http://w0504.uws.edu.au/adeltaImages/Shaw/placeUser/Shaw_placeUser_image1.png
This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. A rotating platform with three video projectors allows the viewer to interactively rotate his window of view around…

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Artist StatementConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology…

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Artist StatementIn this installation a rotating platform allows the viewer to interactively rotate a projected image within a large circular projection screen and explore a three dimensional virtual environment constituted by an emblematic…

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Artist StatementIn this installation images are projected onto a large screen lying flat on the floor of the exhibition space. The spectators stand on a surrounding balcony where a joystick enables any one of them to interactively operate the work by…

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Artist StatementDuring Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image…